8 resultados para COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE

em University of Southampton, United Kingdom


Relevância:

100.00% 100.00%

Publicador:

Resumo:

This is the website for the Nano Research group based at the University of Southampton ECS department, and details current research topics and the people connected with these. It shows some of the current research topics undertaken at the center, and gives an outline of what can be done for post graduate courses.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

What is Computer Science about?

Relevância:

100.00% 100.00%

Publicador:

Resumo:

4 examples of student reflections

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Tuesday 22nd April 2014 Speaker(s): Sue Sentance Organiser: Leslie Carr Time: 22/04/2014 15:00-16:00 Location: B32/3077 File size: 698 Mb Abstract Until recently, "computing" education in English schools mainly focused on developing general Digital Literacy and Microsoft Office skills. As of this September, a new curriculum comes into effect that provides a strong emphasis on computation and programming. This change has generated some controversy in the news media (4-year-olds being forced to learn coding! boss of the government’s coding education initiative cannot code shock horror!!!!) and also some concern in the teaching profession (how can we possibly teach programming when none of the teachers know how to program)? Dr Sue Sentance will explain the work of Computing At School, a part of the BCS Academy, in galvanising universities to help teachers learn programming and other computing skills. Come along and find out about the new English Computing Revolution - How will your children and your schools be affected? - How will our University intake change? How will our degrees have to change? - What is happening to the national perception of Computer Science?

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Abstract: As one of the newest art forms available to young people, gaming has become an increasing influence on young people’s education, even if not used in a classroom environment. This talk aims to explore examples of how video games have changed how young people understand and learn about certain subjects, with particular focus on how the indie title Minecraft allows them to learn about the world of Computer Science and how groups are looking to forward the cause of education though games.

Relevância:

100.00% 100.00%

Publicador:

Resumo:

Pearon's resource from the Brookshear Chapter